Movement you feel
Climb and swing with your own arms, or click the stick and switch to joystick walking any time. Hold a tool and your locomotion moves with it, so you can climb with a pickaxe or stand on a crate.
Argos is a physics-driven VR survival game for Meta Quest. Wash up on a prehistoric shore with nothing. Climb, swing or walk across it, punch trees and smash rocks into tools, light real fires, hunt and cook, and build a hut that's still standing tomorrow, alongside other players in one shared world. Currently in pre-alpha. Alpha arrives October 2026.
Straight from the servers. Argos runs anti-cheat around the clock, and every ban below is a cheater who isn't in your world.
Protected by Tomahawk Anti-Cheat · tomahawk.gg
Climb and swing with your own arms, or click the stick and switch to joystick walking any time. Hold a tool and your locomotion moves with it, so you can climb with a pickaxe or stand on a crate.
Punch a tree for logs, split them into timber, and build your own craft table. Set stone, a haft and rope into it, then drive the tool home with five swings of the mallet. Stone today, bronze and iron down the road. Nothing is granted, everything is earned.
Strike two rocks together and sparks fly. Light a torch, carry it, and grow a campfire from smolder to full flame. Fire hardens your sticks, cooks your meat, and water puts it out.
Animals flee when they're hurt. Carve the meat off your kill with a blade, skewer it on a stick and cook it over your fire. Cooked food feeds you about twice as well as raw, and raw can make you sick. Being fed is what heals you, not the food itself.
Every player gets their own Ground. Raise a hut from timber you split yourself: floors, walls, a roof, shelves and chests. It's still standing next time you log in, and you wake up inside it.
Every hit, craft, fire and kill is synced from day one โ there is no local-only version of anything in Argos. What you do, everyone in the world sees.
Leave your email and you'll hear about playtest builds and the alpha the day they happen โ nothing else, and no more than a couple of times a month.
What we're building next. If it's on this board, we're really building it.
More is coming later. We'll add it to the board once we're building it.
How the game gets made, straight from the team.
A first-time setup that asks how you want to move before you reach the world, a bug report button in the game, and a week of fixes.
Every player gets their own ground to build on, and it saves. Walls now rise a log at a time, and finished builds can be moved.
The spider rears up, spits homing silk and keeps its distance. Chickens spook and tire, the bow shows its arc, and you can spear a fish.
Argos is early enough that real feedback still changes what gets built. If you want in on playtest builds as they roll out, or you make Quest content and want early access when we have something worth showing, get in touch.
The Discord is where development happens in the open โ devlogs, playtest calls, and the roadmap getting argued about before it's final. YouTube and TikTok are where the clips land.
Not yet. Argos is in pre-alpha, and the alpha arrives October 2026. Wishlist it on the Meta Store and you'll know the moment it lands. The roadmap tracks what's next.
Not decided yet. The plan is a free-to-download game with optional cosmetic purchases โ similar to Villan Studios' other titles โ but nothing that affects survival or gives anyone an advantage.
Meta Quest, standalone. Exact minimum-spec headset is still being worked out as development continues.
Undecided โ on purpose. Whether public lobbies allow player-versus-player combat, or whether it's separated into its own lobbies, is a real open design question we haven't locked in. Follow the Discord for when it gets decided.
No, and there never will be. Argos is not a shooter. The technology ladder is stone to bronze to iron โ spears, swords, bows, shields โ nothing modern.
A solo tutorial island is on the roadmap as an on-ramp to teach the game, but Argos is built as a multiplayer survival world first. Solo play isn't the intended way to experience it long-term.
Join the Discord โ that's where playtest access, build updates and feedback threads happen first, before anything is public.
Wishlist Argos on the Meta Store and you'll know the moment it lands.