Stone is only the beginning.

Argos is a physics-driven VR survival game for Meta Quest. Wash up on a prehistoric shore with nothing. Climb, swing or walk across it, punch trees and smash rocks into tools, light real fires, hunt and cook, and build a hut that's still standing tomorrow, alongside other players in one shared world. Currently in pre-alpha. Alpha arrives October 2026.

Pre-AlphaAlpha arrives October 2026Get in touch

Live from the shore

Straight from the servers. Argos runs anti-cheat around the clock, and every ban below is a cheater who isn't in your world.

— On the shore now
— Cheaters banned
— Players all time

Protected by Tomahawk Anti-Cheat · tomahawk.gg

Everything you see, you made

Movement you feel

Climb and swing with your own arms, or click the stick and switch to joystick walking any time. Hold a tool and your locomotion moves with it, so you can climb with a pickaxe or stand on a crate.

Everything is craftable

Punch a tree for logs, split them into timber, and build your own craft table. Set stone, a haft and rope into it, then drive the tool home with five swings of the mallet. Stone today, bronze and iron down the road. Nothing is granted, everything is earned.

Real fire

Strike two rocks together and sparks fly. Light a torch, carry it, and grow a campfire from smolder to full flame. Fire hardens your sticks, cooks your meat, and water puts it out.

Hunt, cook, survive

Animals flee when they're hurt. Carve the meat off your kill with a blade, skewer it on a stick and cook it over your fire. Cooked food feeds you about twice as well as raw, and raw can make you sick. Being fed is what heals you, not the food itself.

A home that stays

Every player gets their own Ground. Raise a hut from timber you split yourself: floors, walls, a roof, shelves and chests. It's still standing next time you log in, and you wake up inside it.

Built multiplayer, not bolted on

Every hit, craft, fire and kill is synced from day one โ€” there is no local-only version of anything in Argos. What you do, everyone in the world sees.

Straight from the headset

In-engine screenshots from the current pre-alpha build.

A caveman tends a campfire beside a stack of split logs on the shoreA player raising a log hut, the next wall course glowing as a blueprintA caveman fishing off a wooden dock as a fish breaks the waterDrawing a bow on a chicken in the meadow, log huts behindA caveman with a bow and backpack looking out over the valley

See it in motion

Shot in-engine, nothing staged. New devlogs land on YouTube and TikTok as they're made.

Not on Discord? Get it by email.

Leave your email and you'll hear about playtest builds and the alpha the day they happen โ€” nothing else, and no more than a couple of times a month.

Roadmap

What we're building next. If it's on this board, we're really building it.

Shipped7

  • MovementClimb and swing by hand, or walk with the joystick.
  • VitalsHealth, shield and hunger, with damage numbers everyone in the room can see.
  • Gather and craftChop, mine and split timber, build your own craft table, and make finished tools on it.
  • FireStrike sparks, carry a torch, and grow a campfire.
  • Hunt, cook and fishAnimals to hunt and carve, meat cooked on a stick, and fishing with rods, a real line and 20 species.
  • WeaponsSpear, bow, dagger and sword, all networked.
  • XP and levelsProgression saved on the server so it can't be faked.

In Progress3

  • Build and shelterHuts, walls, roofs and storage on your own saved Ground.
  • Your cavemanHair, beard, skin, eyes and more, plus an age that grows with every day you play.
  • Shop and cosmeticsAmber, Shells and the first cosmetic packs.

Next4

  • Shield and armorA shield plus armor tiers from stone to bronze to iron.
  • Tutorial islandA solo on-ramp before the shared world.
  • Taming and mountsTame and ride the animals of the deep past.
  • Seasons and leaderboardsEvents, tribes and boards for the longest survivals and biggest hunts.

More is coming later. We'll add it to the board once we're building it.

Wishlist Argos on Meta Quest →

Want to help shape it?

Argos is early enough that real feedback still changes what gets built. If you want in on playtest builds as they roll out, or you make Quest content and want early access when we have something worth showing, get in touch.

Follow along

The Discord is where development happens in the open โ€” devlogs, playtest calls, and the roadmap getting argued about before it's final. YouTube and TikTok are where the clips land.

Questions

Is Argos out yet?

Not yet. Argos is in pre-alpha, and the alpha arrives October 2026. Wishlist it on the Meta Store and you'll know the moment it lands. The roadmap tracks what's next.

What will it cost?

Not decided yet. The plan is a free-to-download game with optional cosmetic purchases โ€” similar to Villan Studios' other titles โ€” but nothing that affects survival or gives anyone an advantage.

What headsets will it run on?

Meta Quest, standalone. Exact minimum-spec headset is still being worked out as development continues.

Is there PvP?

Undecided โ€” on purpose. Whether public lobbies allow player-versus-player combat, or whether it's separated into its own lobbies, is a real open design question we haven't locked in. Follow the Discord for when it gets decided.

Are there guns?

No, and there never will be. Argos is not a shooter. The technology ladder is stone to bronze to iron โ€” spears, swords, bows, shields โ€” nothing modern.

Can I play solo?

A solo tutorial island is on the roadmap as an on-ramp to teach the game, but Argos is built as a multiplayer survival world first. Solo play isn't the intended way to experience it long-term.

How can I help test it?

Join the Discord โ€” that's where playtest access, build updates and feedback threads happen first, before anything is public.

Alpha arrives October 2026.

Wishlist Argos on the Meta Store and you'll know the moment it lands.